Understanding the Order of the Sinking Star Controversy
Explore the development history and community discourse surrounding Thekla, Inc.'s puzzle game, Order of the Sinking Star, and the debate over separating art from artist.
Published: Order of the Sinking Star Wiki Editorial Team
Table of Contents
The Origins of the Development Controversy
Order of the Sinking Star is an ambitious, high-production-value puzzle game that functions as a collaborative homage to various indie Sokoban-style titles. Developed by Thekla, Inc.—the studio founded by Jonathan Blow—the project integrates mechanics from games like Mirror Isles, Promesst, Heroes of Sokoban, and Skipping Stones to Lonely Homes.
The controversy surrounding the game is rooted in Jonathan Blow’s outspoken social media presence. In recent years, Blow has shared controversial opinions regarding politics, including support for Donald Trump and theories related to COVID-19. This has created a significant disconnect for some, as the game’s core themes—specifically those highlighted in the Heroes of Sokoban sections—emphasize collaboration and the value of diverse perspectives to solve complex problems. Critics argue that these themes contrast sharply with Blow’s public stance on industry hiring practices and social inclusivity.
Creator Distancing and Industry Impact
As the game approached its October 2026 launch, the tension became a meta-narrative for the project. Several independent developers whose games were licensed and adapted for Order of the Sinking Star have publicly distanced themselves from the project. Notably, developer Alan Hazelden confirmed that any profits he receives from the game’s success will be donated to support underprivileged developers, highlighting the friction between the original creators' values and the studio leadership's public image.
According to community reports, this has left many potential players caught in a dilemma. Some view the situation as a reason to boycott the release, while others—including some members of the Thekla team—have pointed out that the game is a product of a large team effort, not just the work of one individual.
Community Discourse: Art vs. Artist
The Steam community discussions have become a microcosm of the broader debate on "separating the art from the artist." Many players have expressed confusion about whether purchasing the game constitutes a moral failing or if they can enjoy the mechanical brilliance of the puzzles without endorsing the developer's personal politics.
Arguments for Boycott: Some community members feel that supporting any project led by Blow financially aids someone whose views they find harmful, suggesting that consumers have a responsibility to vote with their wallets.
Arguments for Engagement: Other players emphasize that the game represents the labor of many talented individuals at Thekla, Inc. They argue that the artistic merit of the puzzles, which are described by critics as exceptionally complex and well-designed, should be evaluated independently of the founder's personal social media activity.
Evaluating the Game Beyond the Controversy
Despite the heated discussions, reviewers and players have noted that the game remains a massive, "500-hour" puzzle experience that pushes the boundaries of its genre. The project is being recognized for its meticulous design, which creates a logical progression of mechanics that challenge players' endurance and problem-solving skills.
Whether the meta-narrative of the "fractured trust" in the developer will permanently color the reception of Order of the Sinking Star remains to be seen. For those interested in the gameplay, the consensus among observers is that the title functions as a demanding, standalone experience. If you are considering purchasing, it is recommended to look past the headlines and evaluate the game based on its own merits as a piece of software, while remaining aware of the complex context surrounding its development.
You can find more information about the game's official details and ongoing updates on the official Steam store page.